Sounds great, IMHO. I agree that MFD/glass cockpit displays aren't very well supported, and I also find the vector idea interesting. Actually, we've had several discussions on IRC about this possibility. And a Nasal interface for it would also be a good idea -- not for actually drawing the screens, but for setting up the structures.
Not that I'm trying to put anything on anyone's TODO list, but you might also want to think about extending that idea for drawing HUDs. I never liked the idea of using textures for that, for the same reason that you mentioned: probably too blurry. ISTR that graphics cards manufacturers are dropping the idea of letting hardware draw the lines, and move that functionality to the drivers. But this should still be fast enough. For HUDs it would be necessary to project the image on an arbitrary object, not necessarily a rectangle. I'm working on dropping the old HUD implementation. But if the "new" one is soon becoming the new "old one", I'll not be sad. :-) m. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel