Syd&Sandy schreef:
> On Sun, 03 Aug 2008 14:40:57 +0100
> James Turner <[EMAIL PROTECTED]> wrote:
>
> I look forward to a better glass cockpit system. I did the Primus 1000 glass 
> cockpits for the Citation's and 777-200 .
> I am experimenting with the G1000 with moving map (with pre-rendered Atlas 
> images),but with nasal code.
>  Ive tried different combinations of texturing and 2d panel text , but 
> haven't been happy with any of the results.
> I've had visions of making a configurable glass cockpit where you could 
> specify 2d coordinates of each item (compass rose , ai , speed tape, etc), 
> and have them drawn in the code to a texture , but I lack the coding skill to 
> do it.
>  So I'm happy that someone is going to tackle this problem :)
> Cheers
The only issue I'm currently facing is how to integrate my current work 
into the already estabilished FG code. I'm a good OpenGL and C++ coder, 
but I'm new to the FG code structure. It would be nice if someone were 
to give me a heads-up on that. Most of my current code is Win32-specific 
and low level immediate mode OpenGL commands, which i reckon doesn't 
really work well with OSG. ;)

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