Syd&Sandy schreef: > On Sun, 03 Aug 2008 14:40:57 +0100 > James Turner <[EMAIL PROTECTED]> wrote: > > I look forward to a better glass cockpit system. I did the Primus 1000 glass > cockpits for the Citation's and 777-200 . > I am experimenting with the G1000 with moving map (with pre-rendered Atlas > images),but with nasal code. > Ive tried different combinations of texturing and 2d panel text , but > haven't been happy with any of the results. > I've had visions of making a configurable glass cockpit where you could > specify 2d coordinates of each item (compass rose , ai , speed tape, etc), > and have them drawn in the code to a texture , but I lack the coding skill to > do it. > So I'm happy that someone is going to tackle this problem :) > Cheers The only issue I'm currently facing is how to integrate my current work into the already estabilished FG code. I'm a good OpenGL and C++ coder, but I'm new to the FG code structure. It would be nice if someone were to give me a heads-up on that. Most of my current code is Win32-specific and low level immediate mode OpenGL commands, which i reckon doesn't really work well with OSG. ;)
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