On 3 Aug 2008, at 20:22, R. van Steenbergen wrote:

> The only issue I'm currently facing is how to integrate my current  
> work
> into the already estabilished FG code. I'm a good OpenGL and C++  
> coder,
> but I'm new to the FG code structure. It would be nice if someone were
> to give me a heads-up on that. Most of my current code is Win32- 
> specific
> and low level immediate mode OpenGL commands, which i reckon doesn't
> really work well with OSG. ;)

Yeah, that's an absolute non-starter, same as the OpenGC code - low  
level OpenGL will not be flexible enough, or efficient in the OSG  
scene-graph, is my perception. I hope Tim Moore will pitch in with his  
opinion on the best way to do the OSG integration, separate camera  
feels like the best choice to me, but I need to think about the details.

James

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