On 3 Aug 2008, at 20:22, R. van Steenbergen wrote: > The only issue I'm currently facing is how to integrate my current > work > into the already estabilished FG code. I'm a good OpenGL and C++ > coder, > but I'm new to the FG code structure. It would be nice if someone were > to give me a heads-up on that. Most of my current code is Win32- > specific > and low level immediate mode OpenGL commands, which i reckon doesn't > really work well with OSG. ;)
Yeah, that's an absolute non-starter, same as the OpenGC code - low level OpenGL will not be flexible enough, or efficient in the OSG scene-graph, is my perception. I hope Tim Moore will pitch in with his opinion on the best way to do the OSG integration, separate camera feels like the best choice to me, but I need to think about the details. James ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel