On 5 Sep 2008, at 07:30, Durk Talsma wrote:

> Your bug report reminds me of a similar one that was reported a few  
> weeks ago.
> We recently overhauled the runway search code, and in the process it  
> is
> possible that either a new bug was introduced, or that the new code  
> exposed
> existing bugs that didn't occur before.
>
> We had some previous reports. IIRC, Gerard Robin, reported having  
> problems
> starting from another French airport, and eventually this could be  
> traced back
> to a data error.

Right, the actual assertion is happening in the code I changed - as I  
said at the time, I tried to catch all the places where people pass in  
invalidated runway identifiers, but the AI traffic code surprised me  
on this matter already. I've applied fixed where I know the cause,  
obviously I have missed one, apologies for that.

Of course this is a totally separate issue to the *long* start up  
times due to static scenery complexity - I think that has caused some  
confusion in this area. I'll look over the code ASAP and get a patch  
to Durk (unless he beats me to it). Just to be clear, what are the  
exact steps to reproduce the crash? If you're using fgrun, I really  
need to see the actual command line passed to fgfs.

Cheers,
James

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