On Oct 20, 2008, at 7:09 PM, Erik Hofman wrote: > Actually I do have code laying around that does exactly that but it > can > only read so called canonical wave files, meaning the layout should be > exactly like that otherwise it will fail (meybe even coredump). > > I find that much too limited for a project like FlightGear, hence my > vote against abandoning ALUT (which I know works well, actually it > even > contains code from me). > Developing a code which can work with any type of wav-s, of course will take much longer than 40 lines. Even if we forget about that fact, that wav is just a container, that can contain virtually anything. Implementing a proper WAV handler can be a real headache, it's true. Right now - as I see, ALUT is used only due the WAVE reading purposes, because initialization-destruction of OpenAL is really simple and can be implemented in SimGear code directly. It will take several lines longer than now.
In fact - just abadoning ALUT will cause more troubles than advantages, so I'm planning to write an alternative and let user decide which approach to use simply by ./configure -ing with key...let's say --without-alut. > Erik > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win > great prizes > Grand prize is a trip for two to an Open Source event anywhere in > the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel