Hi,
> Here are pics of FS2004 clouds, along with the paper/video > describing how it was done: > http://www.ofb.net/~niniane/clouds/ This is based originally on Mark Harris Code, and was enhanced quite good. But it isn't really uptodate. Have a look here: Windmarks Nimble 3D clouds http://de.youtube.com/watch?v=pLfHDul5XGw or similar the Simul Weather SDK: http://de.youtube.com/watch?v=C9CfhyajVjY&feature=related or that: RandomChaos Generic XNA - Volumetric Clouds (only MS!) http://de.youtube.com/watch?v=uMvjai9ggzI&feature=related http://de.youtube.com/watch?v=khntLU3v_-s&feature=related http://de.youtube.com/watch?v=XlG2nwv9QAA&feature=related But we use OpenGL, so we should better take a look on X-Plane: http://de.youtube.com/watch?v=5VRWHoXMKA0 http://de.youtube.com/watch?v=Buk8_bOb5T4 And this shows pretty well how they work: ;-) http://de.youtube.com/watch?v=YkaylXZqx-E So we can see, Stuart isn't much far away. It is just this ugly borders and another thing I found yesterday: the fog has an big influenece in the visibility- it seems like a z-order thing, then increasing the fog, and the clouds disapear and the blue sky comes: www.hoerbird.net/fgfs-scree-cloud1.jpg www.hoerbird.net/fgfs-screen-cloud.jpg And so how I found out that we have acess to the clouds via the property browser- so wen can change the setting in runtime maybe with nasal etc...! Great! Regards HHS ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel