Hi,

> Here are pics of FS2004 clouds, along with the paper/video
> describing how it was done:
> http://www.ofb.net/~niniane/clouds/

This is based originally on Mark Harris Code, and was enhanced quite good.  

But it isn't really uptodate. 
Have a look here:

Windmarks Nimble 3D clouds
http://de.youtube.com/watch?v=pLfHDul5XGw

or similar the Simul Weather SDK:
http://de.youtube.com/watch?v=C9CfhyajVjY&feature=related

or that: RandomChaos Generic XNA - Volumetric Clouds (only MS!)
http://de.youtube.com/watch?v=uMvjai9ggzI&feature=related
http://de.youtube.com/watch?v=khntLU3v_-s&feature=related
http://de.youtube.com/watch?v=XlG2nwv9QAA&feature=related


But we use OpenGL, so we should better take a look on X-Plane:
http://de.youtube.com/watch?v=5VRWHoXMKA0
http://de.youtube.com/watch?v=Buk8_bOb5T4

And this shows pretty well how they work: ;-)
http://de.youtube.com/watch?v=YkaylXZqx-E

So we can see, Stuart isn't much far away.  It is just this ugly borders and 
another thing I found yesterday: the fog has an big influenece in the 
visibility- it seems like a z-order thing, then increasing the fog, and the 
clouds disapear and the blue sky comes:
www.hoerbird.net/fgfs-scree-cloud1.jpg
www.hoerbird.net/fgfs-screen-cloud.jpg

And so how I found out that we have acess to the clouds via the property 
browser- so wen can change the setting in runtime maybe with nasal etc...!

Great!

Regards
HHS






      

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