On Thu, Oct 30, 2008 at 2:54 PM, Erik Hofman <[EMAIL PROTECTED]> wrote:
>
> Just a quick hunch that might be totally unrelated, but I noticed some
> textures are not a power of two (128, 256, 512, 1024, etc pixels). OSG
> tries to convert these textures to a power of two, but maybe the test
> that tries to determine if that is necessary doesn't work properly on MacOS?

I believe the extension for that feature is GL_ARB_texture_non_power_of_two.
Running with OSG_NOTIFY_LEVEL=INFO you can verify whether OSG detects that.

-- 
Csaba/Jester

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