Hi Stuart!
Thanx for your greatest 3D clouds patch
Works great but I find something that can totally eliminate glitches ->
Z-buffer precision.
So if I have near/far zones to 0.01/7000 I have glitches, but when I
modified to 10/7000 all glitches are gone.
Maybe we should render only clouds with high z-buffer precision using FBO
and then paste it to all world?
Also my suggestion is using point sprites because we use only 1 vertex.
Thanx in advance
Bye
   

-----Original Message-----
From: Stuart Buchanan [mailto:[EMAIL PROTECTED] 
Sent: Monday, November 10, 2008 12:27 AM
To: [EMAIL PROTECTED]; FlightGear developers discussions
Subject: Re: [Flightgear-devel] Improved 3D Clouds patch

Heiko Schulz wrote:
> For now I which a bit more documentation about making the cloudshapes.
> I did understand that there are layers with Boxes with a set of clouds. 
> But I have problems with these coordinates: 
> 
> <box>
>        <x>3200</x>
>        <y>0</y>
>        <z>2400</z>
>        <type>st-large</type>
></box>
>
> and grid sizes.

I've checked in a new data/Docs/README.3DClouds, which should explain how
the cloudlayers.xml file works. Please let me know if any of it is unclear.

Thanks very much for all the feedback and help everyone has provided in the
past week. I've been humbled by the help and encouragement everyone has
shown,
and the 3D clouds have improved greatly due to this. A superb example of FG
community development at its best!

Best regards to all,

-Stuart



      

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