I'm planning to create some slightly advanced cockpit instruments in  
the near future, and to do this I need to support some more complex  
text displays. (This is for the character-based displays on the  
KLN89/94/etc GPSs, and FMS/MCDU units in the longer term).

I was intending to create some specialised (scriptable) layers in the  
current 2D panel format, which would be more advanced variants on the  
current <text> and <chunk> system that already exists. However, to do  
this, I need to fully convert the existing 2D panel code to OSG - this  
would have various benefits, but it's a non trivial amount of work.

However, there seems to be some confusion about the preferred way to  
builds new panels, going forward. Clearly many panels contain 3D  
elements (knobs, levers and the like) which are not expressed using  
the 2D panel XML format. Equally, as far as I can see, all the  
analogue and digital panel displays are still being created using the  
2D system, i.e <transform>, <select>, cropped-texture layers and so on.

Is this correct, or I have mis-understood something here? I don't want  
to spend time converting the old code to OSG if it's a dead-end that  
is only used by older panels. If it's been superseded, where is the  
system that replaces it?

Cheers,
James


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