I'm planning to create some slightly advanced cockpit instruments in the near future, and to do this I need to support some more complex text displays. (This is for the character-based displays on the KLN89/94/etc GPSs, and FMS/MCDU units in the longer term).
I was intending to create some specialised (scriptable) layers in the current 2D panel format, which would be more advanced variants on the current <text> and <chunk> system that already exists. However, to do this, I need to fully convert the existing 2D panel code to OSG - this would have various benefits, but it's a non trivial amount of work. However, there seems to be some confusion about the preferred way to builds new panels, going forward. Clearly many panels contain 3D elements (knobs, levers and the like) which are not expressed using the 2D panel XML format. Equally, as far as I can see, all the analogue and digital panel displays are still being created using the 2D system, i.e <transform>, <select>, cropped-texture layers and so on. Is this correct, or I have mis-understood something here? I don't want to spend time converting the old code to OSG if it's a dead-end that is only used by older panels. If it's been superseded, where is the system that replaces it? Cheers, James ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel