On 28 Dec 2008, at 15:54, Heiko Schulz wrote: > Currently there are two approaches: > -making it all 3d. Means that signs, symbols lines are mostly done > with 3d-objects. Good example the 787-display > > -using 2d-layers. Syd is using this approach on his 777 but it does > have problems on some hardware- some layers disappear and are not > visible and shines trough other objects. > > The second approach seems to be easier for me as modeler, I only > have to make the textures, but the current issues prevented my from > using this method yet.
Okay, that's very interesting. I'd love to know what the specific problems are with the 2D layers code, because some of them may be fixable. Since it seems both have a future, I am naively wondering if I can combine the two, by extending the animation classes, and changing Cockpit/panel_io.cxx to build an SGAnimation graph. This would have the obvious benefit of being invisible to panel designers - they're just use either format, as they preferred, but internally the same kind of structure would get built. James ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel