Frederic Bouvier wrote: > Hi, > > seeing reports that the big black box is often met with a FBO error, I began > to look at our way to render to texture. And I found this piece of code in > od_gauge.cxx, line 63 : > > camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT, > osg::Camera::FRAME_BUFFER); > > so it looks like the render to texture occurs in the frame buffer when FBO > are not available. Maybe I am mistaken, but what about : > > camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); > or > camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT, > osg::Camera::PIXEL_BUFFER_RTT); > > instead ? Old style RTT should be available widely without the need to draw > to the frame buffer, and corrupt the scene. > > -Fred > Yeah, the lack of frame buffer object support turned out to be the common denominator for users seeing the problem. I checked in code tonight that should resolve the issue when frame buffer objects aren't available.
Tim ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel