Hi, On Wed, Dec 31, 2008 at 12:06 PM, James Turner <zakal...@mac.com> wrote:
> > I think we need to get a handle on the 'scenery loading takes 2 > minutes' issue before doing a 1.9.1 > Some weeks ago I was looking around the database thread and I got the impression all --random-objects are getting copied. As in each object is a full-blown copy, not an OSG node reference to a single instance of the object. I may be wrong, I was just reading around that part. Surely disabling random objects makes a great difference in load times, I never use random objects. I havent "cvs update"d in a few days, but merging both the "use OpenThreads atomic" and "use display lists for shader trees" would benefit win32 users and general fps. I'll see if I can merge soon and repost a patch. > Completely wild guess - hitting a slow path in OSG or the driver due > to some missing feature / unsupported extension? Since it does > *eventually* start, if given long enough. > > James > > Happy new year :) yon
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