On 12/31/2008 11:20 AM, Curtis Olson wrote:
> The way this was explained to me is that JSBSim only performs the wow test
> when it is within 200' of the ground.  Unfortunately, this means that if you
> start in the air higher than that, the gear variables can be left in an
> unsettled state because the test that sets the variables never gets run.

That's the least of my worries, for several reasons.

I've always thought the 200-ft business was a weird optimization,
especially since other properties such as gear-extension-norm
are recomputed at frame rate at all altitudes.  And that is
the solution for retractable-gear airplanes:  forget about wow
and just look at gear-extension-norm.  I just hope the latter
never gets "optimized" into never-never land.

At one point the wow property was fixed so that it would be
updated at least once above 200 AGL, but the fix evaporated.
And I don't care anymore.  I'm happy to use gear-extension-norm.

Far more troublesome is the behavior of presets-commit, which
still has a tendency to put the FDM into unrecoverable states,
such as uncommanded vertical pitch attitude and zero frame rate.



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