On 28 Dec 2008, at 23:05, John Denker wrote:

> Here's the patch to make the "new" pick animation behave more
> like the good old "2D" panel.  This makes it possible to turn
> on the <repeatable> feature in 3D without quite so many bobbles.
>
> --- a/simgear/scene/model/animation.cxx
> +++ b/simgear/scene/model/animation.cxx
> @@ -1986,7 +1986,7 @@ public:
>     SGBindingList::const_iterator i;
>     for (i = _bindingsDown.begin(); i != _bindingsDown.end(); ++i)
>       (*i)->fire();
> -    _repeatTime = 0;
> +    _repeatTime = -_repeatInterval;    // anti-bobble: delay start  
> of repeat
>     return true;
>   }
>   virtual void buttonReleased(void)

Possibly I'm being a little slow, but what does 'bobble' mean in this  
context? The last time I heard that word, it was referring to a round,  
fluffy ball that might be attached to the top of a child's hat.

James


------------------------------------------------------------------------------
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to