On 28 Dec 2008, at 23:05, John Denker wrote: > Here's the patch to make the "new" pick animation behave more > like the good old "2D" panel. This makes it possible to turn > on the <repeatable> feature in 3D without quite so many bobbles. > > --- a/simgear/scene/model/animation.cxx > +++ b/simgear/scene/model/animation.cxx > @@ -1986,7 +1986,7 @@ public: > SGBindingList::const_iterator i; > for (i = _bindingsDown.begin(); i != _bindingsDown.end(); ++i) > (*i)->fire(); > - _repeatTime = 0; > + _repeatTime = -_repeatInterval; // anti-bobble: delay start > of repeat > return true; > } > virtual void buttonReleased(void)
Possibly I'm being a little slow, but what does 'bobble' mean in this context? The last time I heard that word, it was referring to a round, fluffy ball that might be attached to the top of a child's hat. James ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel