On Fri, 6 Feb 2009 20:51:45 +0000, FGD wrote in message <9dfda0650902061251g657a7a8axe431c89adc385...@mail.gmail.com>:
> 2009/2/6 Martin Spott <martin.sp...@mgras.net> > > > FGD ML <fg...@pomf.net> wrote: > > > > > I guess "wait and see" is realistically the best hope we can have > > > for the foreseeable future. That's a bit of a disappointment > > > really. > > > > Well, you're asking for turn-key support of a format that's just > > very specific to _your_ job, as the tool you have choosen to use > > doesn't properly (as it seems) export into one of the other > > 'common' formats, like 3ds or OpenFlight. > > I would not call this 'disappointing', instead I'd see this as a > > nice chance for you to support other people's effort on either > > improving the .lwo reader in OSG or the development of other > > conversion tools ;-) > > > Well, that is certainly an interesting view of it all! > > Simply for the record, when I started making 3d models we had very few > choices, I think mostly it was a choice of either using sculpt 3d or > not using sculpt 3d really, that is if I do recall back that many > years correctly just off the top of my head. <g> > > Over the intervening 24 years some other software has become > available and I've tried a lot of them as they came and went, always > looking for the best of course. I first found lightwave on the Amiga, > where it was born, and to be honest I instinctively knew that having > a title that could run on 2 platforms (Amiga and Apple) and not look > or behave too differently on either, and which did not crash the > whole time, and was solid enough to have pretty consitent results was > probably a good thing. So I decided to let it stay as long as it > continued to do all that and as long as nothing truly better came > along. So, here we are. Since then windows 95 happend and that too > got a version for it, since it too had that extremely well thought > out multiplatform interface and it's concistency I moved over to PCs > for doing 3d fairly competently not very long after that. The only > choice I made in all that was to stick with that which wsa pretty > much first and which has prioven itself time, after time, after time, > to just plain flat out work, and to do all it ever said it would! I'm > certainly not clear on whether it is a choice or not at that point. > > With hindsight I probably should have been clearer that the > disappointment was related to being told that FG was lwo friendly and > then find that not to be the case. No more or less than that, and I > do not feel that a too terribly unreasonable reaction really. > > As for the opportunity, point me at the efforts you allude to, and > tell me what you need that I may be able to help with. Bearing in > mind I make models, and that's what I am any good at all at then I > may not bve able to add anything but that, in fact that's what I've > been trying to add to it all since the first moment. However we are > not in any position to drive any of that forward, programmming is not > what we do. It's outcome is something we work with, and at times > simlpy accpet how it is, sometimes with good humour other times > grudgingly, particularly when it makes life harder for no obvious > reason, as it sometimes does. > > While I have been exploring this with you here, another has been > trying figure out scenery, and has reported good potential, and yet > another has been investigating AC3D and Blender and what they could > do for us. And that is why we look for something other than them. We > know roughly what shape the thing we need is, but not how to make > that happen. We also have an appreciation and great respect for > config files you can manually edit, so you won't scare us off very > easily with those! <g> ..yeah, but who _are_ you guys, and why all this weird secrecy? > We know how much you will need them too, ..I lost you _right_ there. ;o) > so we really are prepared to be as helpful and as accomodating as > possible about them. ..excellent, that means you guys have figured out how to do business with GPL software? ;o) > I've been trying to come up with ideas and ways it could > be easy for you to get them without much effort too. ..the only real problem I can see is licensing, and you fix that releasing your own stuff under the GPL, ideally GPLv3, IMO. Some people use dual licenses, e.g. the GPL and an "EULA"-style commercial sales contract. ..the main thing to remember for your GPL fork, is throw away code belonging to anyone who turns down your request to license their stuff in your project's GPL fork, and get it replaced with new code. (It can stay in your old "EULA"-style commercial sales contract licensed code as you damned well please, the contract language is what decides that.) > > So, where is the workshop, and who do we need to work with? ..maybe I can help out playing the Devil's Law Shark? ;o) http://www.amax-toys.com/tem/pdisp_e_1908.html -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ------------------------------------------------------------------------------ Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM) software. With Adobe AIR, Ajax developers can use existing skills and code to build responsive, highly engaging applications that combine the power of local resources and data with the reach of the web. 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