2009/2/7 Roy Vegard Ovesen <[email protected]>
> On Saturday 07 February 2009 10:22:09 Roy Vegard Ovesen wrote:
> >
> > As I said the .lwo file that Blender generated did _not_ contain any
> > reference to the texture image, so I don't think that putting the image
> in
> > the same path as the .lwo file will work. This could of course be because
> > I'm not using Blender correctly, but I think that is irrelevant. We want
> to
> > test .lwo files created by LightWave, not .lwo files created by Blender.
>
> Turns out I _did_ use Blender incorrectly.
Well there you go!
> I managed to create a Borgbox textured with a .png image from the FG data
> dir,
> and display it correctly in osgviewer. I would really like to repeat the
> test
> with a .lwo file created with the reference software LightWave. I don't see
> using Blender to create .lwo files as a realistic workflow
We seem to be agreed there. It's OK for some I guess, I just have a
different taste when it comes to getting work done. I tend to like to be
able to see more of the job in hand, and far, far less of the interface.
Can I take it you can now see the filename(s) in the .lwo? It's normally
down towards the end of the file.
Go grab a copy! At least know how it /can/ be done. I always do that where
the maker makes it possible without fuss or gotchas of any kind. I see it as
meeting them halfway. It then has it's one chance to impress me, just like
anything else gets.
--
Cheers,
Ian
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