On Saturday 07 February 2009 11:50:57 FGD ML wrote:
> 2009/2/7 Roy Vegard Ovesen <[email protected]>
>
> > On Saturday 07 February 2009 10:22:09 Roy Vegard Ovesen wrote:
> > > As I said the .lwo file that Blender generated did _not_ contain any
> > > reference to the texture image, so I don't think that putting the image
> >
> > in
> >
> > > the same path as the .lwo file will work. This could of course be
> > > because I'm not using Blender correctly, but I think that is
> > > irrelevant. We want
> >
> > to
> >
> > > test .lwo files created by LightWave, not .lwo files created by
> > > Blender.
> >
> > Turns out I _did_ use Blender incorrectly.
>
> Well there you go!
>
> > I managed to create a Borgbox textured with a .png image from the FG data
> > dir,
> > and display it correctly in osgviewer. I would really like to repeat the
> > test
> > with a .lwo file created with the reference software LightWave. I don't
> > see using Blender to create .lwo files as a realistic workflow
>
> We seem to be agreed there. It's OK for some I guess, I just have a
> different taste when it comes to getting work done. I tend to like to be
> able to see more of the job in hand, and far, far less of the interface.
>
> Can I take it you can now see the filename(s) in the .lwo? It's normally
> down towards the end of the file.

Yes, full pathname to the .png image file. There is actually a bug in the 
exporter code that cuts one character from the path string (/home/... 
becomes /hme/...). I also tried to remove the pull path leaving only the 
filename, and copied the image file into the same directory as the .lwo file, 
but that did not work.

> Go grab a copy! At least know how it /can/ be done. I always do that where
> the maker makes it possible without fuss or gotchas of any kind. I see it
> as meeting them halfway. It then has it's one chance to impress me, just
> like anything else gets.

Do you mean grab a copy of LightWave?


-- 
Roy Vegard Ovesen

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