On dimanche 15 février 2009, Arnt Karlsen wrote:
> On Sat, 14 Feb 2009 23:36:30 +0000 (GMT), Stuart wrote in message
>

>
> ..then you have exotic compromises like crashing on ice, dead stick
> landings in methane clouds downwind of broken pipelines, ripe full
> hydrazine tanks as you ditch in freezing water... messy. ;o)
>
> ..needs at least FG-wide and per-model settings.
>

> ..maybe... a fire requires an oxidizer, e.g. air, oxygen,
> clorine etc, a fuel hot enough to support the initial fire
> beyond the ignition, and an ignition source, e.g. exhaust
> gas heat, hot engine parts or the shining Sun.


Among he conditions to get fire is,
 first ,  is there anything to burn ?
 second is there any ignition source ?
That is answer of a friend fireman.

A F-8E with empty tank, when the pilot try to land on the ground on a  flat 
area, which will be detected by FG like a crash , there won't be flame or 
explosion immediately or never , only, mainly dust .

A F-4U7 missing the catapulting  from a Carrier, won't get fire, only sinking 
The same one missing the landing on carrier , won't immediately get fire..., 
and sometime never.

And so on.........

We could talk longer and longer about it , however, to me, talking and 
talking,  is out of our  main goal, which is 
 to make the best FDM first, and
 then when possible the better eye candy we can   ( i mean visual reality ).

I was STUPID since, i  thought that the modelers were free to create the 
Aircraft in order to answer to these old criteria ( best FDM, eye candy).
I noticed now that we are dependent of some constraints, we must accept 
anything coming from the mind of DEVELOPPER who decide for us , what is good 
or wrong for a model.
I did accept these constraints until now,  since i took it being an 
improvement for the models, and to me there is a lot of stuff to be done.
I do not accept that  "fire"  feature  since it is not realistic  for a lot of 
models.
Because the model itself will never get fire under these conditions , or 
because the process is wrong according to the situation of the crash.


==> I don't mind to be that category DISQUALIFIED ( Melchior ), since my life 
is not fed with FG  :)  . I hope nothing with it,  but the pleasure to be 
with  friends.
You probably never noticed it but , it is some time ago that i am 
DISQUALIFIED, since i had removed the Redout generic one being replaced by a 
specific one included in the FDM itself.


==> I have been reproached (Detlef) my late reaction, regarding that topic.
I know that there is a lot of developers and models creators here who spend 
day and night on the computer  7 day per weeks 12 months per year, i can 
understand,  that the reaction would be realtime like.

==>I am not from  that homo-sapiens category, i can have some long period AFK, 
being elsewhere ( hospital, vacancies, family, hobbies ........or getting 
some rest since i can't stay several hours looking at a screen)
Fortunately ( since 1968) i have never  been shooted with computing (to me,  
it is only a tool ).

To CONCLUDE, about the  Wildfire feature itself, the idea was GOOD, the way to 
use it, is WRONG.

If we had it,  like an optional feature on the model itself offerd to the 
model creator, he would be free to use it  or not according some predefined 
conditions ( i do not reject it, since i have specific situations were i 
could use it).

ANY animation which is model dependant must be triggered by the model itself, 
ONLY the model.

The Pilot/User must not decide if i wants to get fire when crashing.
That User must have the choice to see  or not these specifics models 
animations which are GPU consummers, according to their equipments ( for 
instance my old computer  freeze - 1 fps  on KSFO with the the osg 
animations) 


BTW: i just read the Sebastien mails, i do like his proposal, which open the 
choice according to a predefined   model crash scenario

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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