* gerard robin -- Thursday 19 March 2009:
> I can only answer that i never had any problem with the actual AI/MP  radar, 
> it is very flexible , since the main required values x-shift, y-shift, in 
> addition to the other useful aircraft data ( range-nm, altitude, heading )  
> are there. These data remain  realistic. 

This whole AI radar type isn't realistic. Nobody complains more
often about game-like features than you, but here you insist on the
unrealistic radar. <wxradar> is a lot more realistic, and it works.

But I offer to write a small generic compatibility Nasal module that
scans the AI tree and adds the missing values. Then the tanker will
work for you now, and you won't even notice if/when we drop the AI
radar mechanism. Everything will just keep working.

m.

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