* gerard robin -- Thursday 19 March 2009: > I can only answer that i never had any problem with the actual AI/MP radar, > it is very flexible , since the main required values x-shift, y-shift, in > addition to the other useful aircraft data ( range-nm, altitude, heading ) > are there. These data remain realistic.
This whole AI radar type isn't realistic. Nobody complains more often about game-like features than you, but here you insist on the unrealistic radar. <wxradar> is a lot more realistic, and it works. But I offer to write a small generic compatibility Nasal module that scans the AI tree and adds the missing values. Then the tanker will work for you now, and you won't even notice if/when we drop the AI radar mechanism. Everything will just keep working. m. ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel