Hi,

On Thursday 17 September 2009 17:58:47 Durk Talsma wrote:
> Just to add two cents: I've seen more or less similar behavior in recent
> versions of FlightGear, but only in cases where two or more AIAircraft got
>  on top of each other for one reason or the other (i.e. at airports with no
>  or insufficient parking. Each successive call to getGroundElevation would
>  put the lowest aircraft on top of the other, and slowly the
>  pairs/triplets/whatever would climb up in the air.
> 
> Interestingly, a recent update to the heading calculation library functions
> inadvertently broke the distance keeping code, and made aircraft
>  deliberately taxi on top of each other. Combined with the ground elevation
>  problem, this gave some pretty spaced out visuals ... :-) The distance
>  keeping code is fixed now, except for a (hopefully) minor problem with the
>  distance to user controlled aircraft, which is still on my TODO list.
> 
> IIRC, I ran flightgear with the EHAM scenery last week, and didn't notice
> anything unusual. Unfortunately, I'm extremely busy right now, so I can't
>  be of much help at the moment, but I might have a look at EHAM as well as
>  EGNM, just to see whether I can replicate the problem.

Ok, that pretty much matches my expectations of the behavior of the code. Each 
aircraft does not see itself, but any other aircraft.
Hmm, ok.
Durk, any chance to fix that problem at its root - that is have only one 
aircraft at one point or do we need anything that works around that problem?

Greetings

Mathias

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