Mathias wrote: > Hi, > > On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote: > > During some testing last night I noticed AIAircraft on the ground rising > > straight up and going out of sight. I assume that this is the same bug I > > had to deal with in AIGroundVehicles - the ground detection method is > > finding the AIAircraft and not the ground. > > > > The solution is simple - disable HOT for all AIAircraft. But that > defeats > > the desire to have them solid AND a lot of work is required to add that > to > > all the .xml files. > > > > I'm sure Mathias can come up with a more elegant solution > I hoped that this already works. > The generic osg based scenery lookup functions gained an argument to skip > hits > where the own AIModel's scenery root node appears in the path. > If this does not yet work, pleas help me to find a testcase to make that > finally > work. >
It doesn't work right out of the box AFAIKS. I think I need a bit more help on this one. Do I need to set a value somewhere? Vivian ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel