Ok now I am lost. I just added another layer to the scenery and re-ran the script i use to build the scenery and it works. I now hve my high res coast and roads (just about to run residential level osm) :)
Jason PS once done I will throw it up on my server On Fri, 2009-10-30 at 18:32 +1100, Jason Cox wrote: > Ron, > I think that tile is actualy ocean. > I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show > Default and other layers. > > Is there a maximum number of elements to a file as this is some high > resolution stuff I am trying to build > > > Jason > > > On Thu, 2009-10-29 at 23:10 +0000, Ron Jensen wrote: > > Jason, > > > > Newer versions of fgfs have a command line switch "--fgviewer" that will > > show a tile to you without need of starting all the flightgear systems. > > > > $fgfs --fgviewer YGDH.btg.gz > > > > What I am seeing is all your terrain is coming out flat and in sea/water > > texture. By zcatting one of you terrain files through strings: > > > > $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings > > > > The only texture listed is ocean. > > > > Your missing something with the terragear build chain. > > > > Ron > > > > > > On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote: > > > I forgot to say, a sample is available at > > > http://globelock.mine.nu/YWLM.tgz > > > > > > Jason > > > > > > > > > On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote: > > > > Hi everyone, > > > > I have been generating Scenery now for a few days experimenting with > > > > data sources along the way. > > > > I currently have some scenery that shows as expected in atlas (area > > > is > > > > around YWLM).The coast and major roads show up correctly. The > > > problem is > > > > that when I start Flightgear using the scenery I just get an ocean > > > > tile. > > > > > > > > I am not sure how to procced from here and any help would be greatly > > > > appreciated. > > > > > > > > Jason > > > > > > ------------------------------------------------------------------------------ > > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > > is the only developer event you need to attend this year. Jumpstart your > > developing skills, take BlackBerry mobile applications to market and stay > > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > > http://p.sf.net/sfu/devconference > > _______________________________________________ > > Flightgear-devel mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > ------------------------------------------------------------------------------ > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > http://p.sf.net/sfu/devconference > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

