On Sat, 14 Nov 2009, Erik Hofman wrote: > You could compare it to an IRC channel where users can get ignored, > kicked and even banned. Not that I'm propagating a kicking or banning > facility but making them invisible for others (may be even upon request > of the user) may provide a nice way for beginners to get used to such an > environment without the risk of annoying others.
The ignore option in MP-chat is entirely local. You select that you don't want the messages from some particular callsign being displayed on your screen or sent to festival. Adding a similar option for the 3d model should be easy but has to be done in C++ code. Perhaps by adding a /ai/models/multiplayer/controls/show-model property (or similar) to each multiplayer entry that defaults to true (show) but can be set to false to hide the model of that pilot. Access to these properties could e.g. be via the pilot list as for MP-chat ignore. I'm not entirely sure it is a good idea to add this, though. OTOH if I really do not want to see or hear pilot X, then why not give me the option to ignore him (as I otherwise probably would have done it mentally anyway otherwise). Cheers, Anders -- --------------------------------------------------------------------------- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel