On Sat, 14 Nov 2009, Erik Hofman wrote:

> You could compare it to an IRC channel where users can get ignored,
> kicked and even banned. Not that I'm propagating a kicking or banning
> facility but making them invisible for others (may be even upon request
> of the user) may provide a nice way for beginners to get used to such an
> environment without the risk of annoying others.

The ignore option in MP-chat is entirely local. You select that you don't 
want the messages from some particular callsign being displayed on your 
screen or sent to festival. Adding a similar option for the 3d model 
should be easy but has to be done in C++ code.

Perhaps by adding a
/ai/models/multiplayer/controls/show-model
property (or similar) to each multiplayer entry that defaults to true 
(show) but can be set to false to hide the model of that pilot.

Access to these properties could e.g. be via the pilot list as for MP-chat 
ignore.

I'm not entirely sure it is a good idea to add this, though. OTOH if I 
really do not want to see or hear pilot X, then why not give me the option 
to ignore him (as I otherwise probably would have done it mentally anyway 
otherwise).

Cheers,

Anders
-- 
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Anders Gidenstam
WWW: http://www.gidenstam.org/FlightGear/

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