> Perhaps by adding a > /ai/models/multiplayer/controls/show-model > property (or similar) to each multiplayer entry that defaults to true > (show) but can be set to false to hide the model of that pilot. > > Access to these properties could e.g. be via the pilot list as for MP-chat > ignore. > > I'm not entirely sure it is a good idea to add this, though. OTOH if I > really do not want to see or hear pilot X, then why not give me the option > to ignore him (as I otherwise probably would have done it mentally anyway > otherwise). Without having thought about the technical implementation, the concept of having "groups" comes to my mind. Probably some set of predefined groups, like - Beginner - Adheres to/provides ATC - Combat/Fighter on a mission - Airliner and/or locally defined groups. The user can select what groups he belongs to and only gets the MP traffic from other members of these groups. If the MP-server knows about these groups and it's members, it is able to distribute it's data to a limited set of users. This should save some traffic and might help with a growing community of MP-pilots. Immediately the idea of using a directory server with LDAP access pops up in my head. And, unfortunately, that this does not sound like a trivial task :-(
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