On 13 Dec 2009, at 22:10, Jacob Burbach wrote:

> Nan errors still abound, sound system has lots of rough edges still,
> the new material system is not finished, route manager not finished,
> etc, etc.  Even if everything could be cleaned up by then, there would
> be no time left for any real testing/bug fixing. Seems like a bad idea
> to me. Or would it be a release candidate type thing? Has development
> even been frozen and branched yet?

One observation - the intention, at least mine and Tim's, is to move to 
quarterly releases, so I have no intention of 'finishing' the route manager for 
a particular release. (Regular release cycles take the pressure of rushing to 
complete a feature) Stable features will be integrated onto the 'next' branch, 
when they're complete (or a functionally useful subset is complete). The 
shaders and sound changes both fall into this category, while the route manager 
work is certainly not in that category yet.

Bug-fixing, testing, etc is of course a separate issue - namely that fixing 
bugs is a lot less fun than writing features.

James



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