> Strange indeed.
>
> The details of the pall seem to depend on time of
> day (angle of sun?).
>
> The pall depends very stronly on direction of view.
> For some directions, the pall is not noticeable, but
> panning the view a tiny amount brings the pall back
> in full force.

I am not familiar with shaders at all but I found this while looking for 
compatibility
of shaders on nvidia and ati:
http://www.pouet.net/topic.php?which=5788
I hope it helps.

Diogo


------------------------------------------------------------------------------
SOLARIS 10 is the OS for Data Centers - provides features such as DTrace,
Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW
http://p.sf.net/sfu/solaris-dev2dev
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to