> Strange indeed. > > The details of the pall seem to depend on time of > day (angle of sun?). > > The pall depends very stronly on direction of view. > For some directions, the pall is not noticeable, but > panning the view a tiny amount brings the pall back > in full force.
I am not familiar with shaders at all but I found this while looking for compatibility of shaders on nvidia and ati: http://www.pouet.net/topic.php?which=5788 I hope it helps. Diogo ------------------------------------------------------------------------------ SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel