Tim Moore wrote: > One thing to try is #ifdef ing out the parts of the fragment shaders > that refer to OpenGL state. > So, turn off 3D clouds and trees. > In default.frag and mat-anim.frag, #ifdef or comment out the clause > that begins > if (gl_FrontMaterial.shininess > 0)
I just tried this with no success. Diogo ------------------------------------------------------------------------------ SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel