Tim Moore wrote:

> One thing to try is #ifdef ing out the parts of the fragment shaders
> that refer to OpenGL state.
> So, turn off 3D clouds and trees.
> In default.frag and mat-anim.frag, #ifdef or comment out the clause
> that begins
> if (gl_FrontMaterial.shininess > 0)

I just tried this with no success.

Diogo



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