On Thu, Feb 11, 2010 at 4:42 PM, Diogo Kastrup <d...@bighost.com.br> wrote:

> > Strange indeed.
> >
> > The details of the pall seem to depend on time of
> > day (angle of sun?).
> >
> > The pall depends very stronly on direction of view.
> > For some directions, the pall is not noticeable, but
> > panning the view a tiny amount brings the pall back
> > in full force.
>
One thing to try is #ifdef ing out the parts of the fragment shaders that
refer to OpenGL state.
So, turn off 3D clouds and trees.
In default.frag and mat-anim.frag, #ifdef or comment out the clause that
begins
if (gl_FrontMaterial.shininess > 0)

Tim
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