> Message du 12/02/10 12:56

> 
> I've checked in fixes to several shaders. Please test with current CVS. Some
> of the shaders referenced glFrontMaterial.ambient even though a color mode
> of AMBIENT_AND_DIFFUSE was set, which means that the fixed function pipeline
> takes the ambient color from the vertex color. I don't know what the spec
> says about this situation, but mixing the old pipeline with shaders is
> deprecated and probably a fertile source of bugs. Also, I cleaned up some
> other shader errors.
> 

It work if i remove the crop and landmass option, wich are still affected.

ps: i'm not sure the change i did to landmass.frag and crop.frag were of any 
effect, i just tested them in montagnous area, and a flight today in flat 
landscape showed buggy crop and landmass.

jano



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