On Thu, 2010-02-25 at 18:07 -0600, stan.mar...@l-3com.com wrote:
> Newbie questions ...

Hi Stan,

Good to have you join us...

a. alut -
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx 
I use the OpenAL SDK, but still compile alut separately.

b. pthreads - http://sources.redhat.com/pthreads-win32/ 
Although FG uses OSG OpenThreads, normally in WIN32, SG is compiled
as one big static library, thus this is required for SGThreads...

c. boost - http://www.boost.org/users/download/#repository 
Note _ONLY_ the headers are required. You do not need to compile
the libraries, at this time!

d. osg - http://www.openscenegraph.org/projects/osg 
Note that to build all the required osg plugins for FG
you also need at least :-
libpng - http://sourceforge.net/projects/libpng/files/ 
which of course is always paired with zlib :-
zlib - http://www.zlib.net/ 
which is required for SG/FG anyway... These need to be
compiled BEFORE cmake OSG - check 'Show Advanced...'

I do try to maintain a complete prerequisite page :-
 http://geoffair.net/fg/prereq.htm 
but it can get out-of-date easily. And have my own
'special' WIN32 MSVC native build system, TSS ;=))-
 http://geoffair.net/fg/fgfs-047.htm 
but Fred and others do well maintaining the msvc
in FG source 'projects', using some '3rdParty' 
precompiled libraries that might suit you better.

The first compile is a bit of a struggle in WIN32,
but hang in there - IT IS WORTH IT ;=))

HTH, and good luck...

Regards,

Geoff.



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