On Thu, 2010-02-25 at 18:07 -0600, stan.mar...@l-3com.com wrote: > Newbie questions ...
Hi Stan, Good to have you join us... a. alut - http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx I use the OpenAL SDK, but still compile alut separately. b. pthreads - http://sources.redhat.com/pthreads-win32/ Although FG uses OSG OpenThreads, normally in WIN32, SG is compiled as one big static library, thus this is required for SGThreads... c. boost - http://www.boost.org/users/download/#repository Note _ONLY_ the headers are required. You do not need to compile the libraries, at this time! d. osg - http://www.openscenegraph.org/projects/osg Note that to build all the required osg plugins for FG you also need at least :- libpng - http://sourceforge.net/projects/libpng/files/ which of course is always paired with zlib :- zlib - http://www.zlib.net/ which is required for SG/FG anyway... These need to be compiled BEFORE cmake OSG - check 'Show Advanced...' I do try to maintain a complete prerequisite page :- http://geoffair.net/fg/prereq.htm but it can get out-of-date easily. And have my own 'special' WIN32 MSVC native build system, TSS ;=))- http://geoffair.net/fg/fgfs-047.htm but Fred and others do well maintaining the msvc in FG source 'projects', using some '3rdParty' precompiled libraries that might suit you better. The first compile is a bit of a struggle in WIN32, but hang in there - IT IS WORTH IT ;=)) HTH, and good luck... Regards, Geoff. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel