On Fri, Feb 26, 2010 at 2:01 PM, Christian Menge <christ...@freedomworks.ca> wrote: > Hi Guys, > > Few months back we spent a couple days trying to compile FG on Windows using > the FG Wiki and did not have any luck. This is a very frustrating point for > people who only work with windows and would like to contribute but don't > have a clear document or path on how to make this work. > > Geoff, I appreciate your efforts in creating your own custom build process > but we could not get your files to work. > > I'm sure there are many developers running Windows that can provide > effective contribution to this project but can't because of the difficult > build process. > > Can someone explain why this has not been addressed? > > Thanks! > > Christian > > FreedomWorks Inc. >
The external dependencies add to the difficulty somewhat. It's pretty straight-forward to build FG on Linux since, for most distros, the external dependencies are just a "yum install [packagename]" (or other package manager) away. For Windows, you may have to hunt down and compile many of these dependencies yourself. Where the resulting files are to be placed may require some time deciphering the MSVC project files and repeated attempts to get a successful FG compile. I suspect another cause for difficulty is that most of the FG developers with CVS commit privileges are using Linux and the few Windows FG developers each keep their own build environment updated incrementally without changes going into CVS promptly. Several times I have found that the MSVC project files in CVS do not reflect the current file/directory structure of the source code. Checking today, I see that FlightGear.vcproj was updated 5 days ago. Maybe it's good to go. Maybe I've just had unlucky timing in the past. This evening, I'll try to follow the wiki instructions (http://wiki.flightgear.org/index.php/Building_FlightGear_-_Windows) again and apply any corrections I can. I noticed a few important updates to that page over the last few months and would like to thank everyone who has helped to improve it. I'm not an FG developer but I love this flight simulator and would like to help get interested Windows developers on board when I have the time (which I don't ;). -Reagan ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel