> Hi All, > > I've just updated the c172p to make use of the bumpspec Effect for a > bump-map. I've still to get the rivet separation right, but the effect > so far is rather pleasing: > > http://www.nanjika.co.uk/flightgear/fgfs-screen-004.png > > Like most of the other shader effects, this looks better in-sim than > in a screenshot. In particular the rivets on the cowling when viewed > from the cockpit are rather nice when turning. > > I've also written a wiki article to help others interested in using > this shader: > http://wiki.flightgear.org/index.php/Howto:_Use_The_Normal_Map_Effect_in_A > ircraft > > I'm interested in other people's performance experience with this > shader. The normal maps are rather large, though they compress down > very well. Nice work, thanks for the wiki. It cleared some things for me. Development is currently so fast, it's hard to keep up!
Torsten ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

