I wrote:

> 
> >
> > Frederic Bouvier
> >
> > >
> > > Le 11/04/2010 11:21, Erik Hofman a écrit :
> > > > Frederic Bouvier wrote:
> > > >
> > > >> Hi,
> > > >>
> > > >> I commited changes to help users to tune their rendering quality
> > > >> according to their available hardware. As a picture is worth a
> > thousand
> > > >> words, see :
> > > >> http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif
> > > >>
> > > >> I encourage effect designers to use this new
> > > >> /sim/rendering/quality-level property to allow users to have a
> better
> > > >> experience with new enhancements in flightgear
> > > >>
> > > > You know, so much has happened the last few weeks that made me
> wonder
> > if
> > > >   it might be a good idea to schedule the release FlightGear 2.1
> > within
> > > > a month or two?
> > > >
> > >
> > > I was reading this forum thread few minutes ago :
> > > http://flightgear.org/forums/viewtopic.php?f=5&t=7358
> > > and I wonder if its author, Thorsten with an 'H', already got in touch
> > > with someone with CVS write access for a CVS inclusion. A new fgfs
> > > version should have this.
> > >
> >
> >
> > I have it here, and could upload it (except the small source code
> patch).
> > Not sure that I would recommend it right now - it _looks_ like a
> > regression.
> > The visual aspects are well short of our current 3d clouds, and it is
> hard
> > to use. That said, the underlying principles are very interesting, and
> we
> > should be pursuing this.
> >
> > I understand action is in hand to amalgamate the best aspects of out
> > current
> > 3d clouds and Thorsten's clouds.
> >
> > It is available for download, if you scrabble around hard enough - took
> me
> > best part of an evening to find it, and can't remember how I did it in
> the
> > end.
> >
> > The trouble is Thorsten seems to develop his stuff in a vacuum - I have
> a
> > couple of queries and can't find any way of getting in touch with him.
> >
> 
> 
> I found an email address for Thorsten, and clarified a couple of points
> with
> him. I also suggested that the layered cloud stuff might go into CVS at
> some
> point so that it would be available for testing. He pointed out that since
> the currently released version is still limited to a single tile, it's not
> excessively useful at this point yet (except for soaring). And there is
> the
> problem that the Cumulus clouds are a regression when compared to the
> current. The other layered clouds are a vast improvement IMO.
> 
> There is a further release planned with long-range support (automatic tile
> loading and unloading), terrain pre-sampling and more weather tiles in a
> month or so which will be interesting for users, but it might be a
> reasonable idea to put the current release into CVS, so that more people
> can
> test it.
> 
> If no one objects I will upload the current layered cloud stuff this
> evening.
> 

It's now in cvs for you to test. Several of us have tried it and it does
work. Warning: the download is on the large side, and when you try it you
might find the hit on framerate unsustainable. 

You will need this patch for the FG source to make it work:

ftp://ftp.abbeytheatre2.org.uk/fgfs/Environment/environment.patch

Any feedback would be good.

Vivian 





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