Vivian Meazza schrieb: >> >> Are you sure the shaders you see are working? ;-) >> > > The one that I wrote - sure :-). > > Vivian >
Oh! Now I see it too! This was not reflection what I have seen before, I apologize for that - I fear the b29 ;-) So I can replace "!gl_FrontFacing" with "n.z < 0.00001" and it looks like reflect.frag works also fine for me (and btw. I did another small change with normalizing). ------ void main (void) { //if (!gl_FrontFacing) discard; vec3 n, halfV; float NdotL, NdotHV; vec4 color = constantColor; vec4 specular = vec4(0.0); //n = VNormal; n = normalize(VNormal); if (n.z < 0.00001) n = -n; ------- I am on the way to see all the nice work introduced with this new shaders! Thanks -Y ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel