Tat wrote: > > This is a problem related to your ATI card (or its driver) I guess. > > The same thing happens on my old MacBook Pro with ATI Radeon X1600 while > using default 2.0.0 base package. This has happened since a few months > back (before 2.0.0 release), so I modified the shader scripts in 2.0.0 for > avoiding this weirdness. The changes I made just lead some shader scripts > to "linker error," so it's not that smart way, but it works at least. > > You can see data/Shaders/*.vert in 2.0.0 data folder for more detail. > I guess you can try copying the *.vert in 2.0.0 data folder to your > CVS/data/Shaders. > > Tat > > On Apr 19, 2010, at 8:37 AM, HB-GRAL wrote: > > > I am running a MacBookPro OSX 10.5 with OpenSceneGraph 2.9.7. I > > downloaded compiled today cvs source and and here is what I get with > > current cvs data folder: > > > > http://img255.imageshack.us/img255/1559/fgnewdata.png > > > > And here is what I get with recent source but an older data folder (same > > as used from Tat for FG 2.0.0 MacFlightGear Release): > > > > http://img532.imageshack.us/img532/2923/fgolddata.png > > > > I apologize but the log-level=debug gives me absolutely no information > > (or gives me a the same errors with both CVS data versions). FG is not > > really crashing. I get only <=1 fps and this intersting gray triangles > > (when I disable the shaders all works fine but I want to work with the > > shaders and effects). > > > > Can someone give me some hints how recent CVS shaders/effects data runs > > on OSX? Is my MacBookPro out of date with RadeonX1600 now? > > > > Thanks in advance - Yves > > > > ------------------------------------------------------------------------ > ------ > > Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Flightgear-devel mailing list > > Flightgear-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > If you are seeing linker errors, then I think you are effectively killing the shader - which might be why it works :-)
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