On Mon, May 24, 2010 at 9:37 PM, Rob Shearman, Jr. wrote: > I too have a few concerns about this proposal, partially due to the inherent > invitation to "segregate the community", but also due to the complexity of > the various use-case scenarios, as illustrated by the example you valiantly > attempted to explain. Testing and troubleshooting that solution alone > sounds like a bit of a nightmare.
Actually, the code is pretty straightforward, and I think the UI will be pretty intuitive as well. I'll post a screenshot once I've got a dialog set up. > Would it not be easier to pursue the simpler solution of allowing each user > to ignore individuals (both chat and model/submodels) on a per-user basis? > This way, the community is still inherently unified, but troublemakers or > unsavory "event crashers" could easily be zapped out case-by-case. This > would allow those participating in an event the chance to see if the > newcomer is someone willing to play along nicely before deciding whether to > render them invisible. I've already added this capability to the current git codebase. :) However, I think this is insufficient, particularly as the number of MP users increases. There are cases where a set of users might wish to do something without disturbing other players. For example, there's a topic on the forums about a group performing a practise bombing mission on KSFO (where else!). This feature would allow such a group to be pro-active about not disturbing others. -Stuart ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel