Tim Moore schrieb: > I've checked in some changes to the shaders in attempt to fix bugs on some > platforms and generally optimize them. I've eliminated the use of > gl_FrontFacing, which seems to give us problems on certain Macintosh > platforms. I've also reworked the way material animations are handled. Let > me know of any new problems. > > Tim >
Hi Tim Maybe I am the only one once again but I have some issues here: - Without shader it seems terrain works fine ;-) - When I activate 'Material Shaders' all the terrain becomes -30% darker - When I add 'Landmass shader' some of the terrain becomes normal brightness (where the landmass shader is involved in material.xml) - When I add 'Crop Shader' the crop becomes normal brightness - There is no snow on terrain where crop effect is activated (or snowlevel is not changed?) What can I do to get the brighter terrain back here when I activate Material Shaders only? Thanks, Yves ------------------------------------------------------------------------------ This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel