Tim Moore schrieb:
> I've checked in some changes to the shaders in attempt to fix bugs on some
> platforms and generally optimize them. I've eliminated the use of
> gl_FrontFacing, which seems to give us problems on certain Macintosh
> platforms. I've also reworked the way material animations are handled. Let
> me know of any new problems.
> 
> Tim
> 

Hi Tim

Maybe I am the only one once again but I have some issues here:

- Without shader it seems terrain works fine ;-)
- When I activate 'Material Shaders' all the terrain becomes -30% darker
- When I add 'Landmass shader' some of the terrain becomes normal 
brightness (where the landmass shader is involved in material.xml)
- When I add 'Crop Shader' the crop becomes normal brightness
- There is no snow on terrain where crop effect is activated (or 
snowlevel is not changed?)

What can I do to get the brighter terrain back here when I activate 
Material Shaders only?

Thanks, Yves


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