Am 28.08.10 01:16, schrieb Tim Moore:
> There needs to be some coordinate for the fog. You could try using
> gl_FogFragCoord instead.
>
> Tim

Thanks for your answer Tim. And what should happen when I change 
gl_BackColor.a from 0.0 to 1.0 in default.vert? I see here that this 
makes the terrain shaders (or the light) running at least for some older 
ATI cards (and .z/.w is def. not the problem).

What do I loose with this change? What do I have to check? And could 
this work for terrain also for other cards with gl_BackColor.a = 1.0?

Thanks, Yves

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