Am 28.08.10 01:16, schrieb Tim Moore: > There needs to be some coordinate for the fog. You could try using > gl_FogFragCoord instead. > > Tim
Thanks for your answer Tim. And what should happen when I change gl_BackColor.a from 0.0 to 1.0 in default.vert? I see here that this makes the terrain shaders (or the light) running at least for some older ATI cards (and .z/.w is def. not the problem). What do I loose with this change? What do I have to check? And could this work for terrain also for other cards with gl_BackColor.a = 1.0? Thanks, Yves ------------------------------------------------------------------------------ Sell apps to millions through the Intel(R) Atom(Tm) Developer Program Be part of this innovative community and reach millions of netbook users worldwide. Take advantage of special opportunities to increase revenue and speed time-to-market. Join now, and jumpstart your future. http://p.sf.net/sfu/intel-atom-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel