Am 24.08.10 23:44, schrieb HB-GRAL: > Am 14.08.10 00:20, schrieb Tim Moore: >> Let >> me know of any new problems. >> >> Tim > > A new problem is the last line in default.vert: > fogCoord = abs(ecPosition.z / ecPosition.w); > > For what is this needed exactly? > > It kills the light or light direction here with only default shaders > enabled. Really nobody else encountering such problems? I am wondering. > I will give my card to a museum once. > > Thanks, Yves >
Just to add: I commented this line out and at least terrain seems to work fine. But the question remains, for what is this needed in the hack? It produce a known ATI issue, so I am going from one issue to the next (from gl_FrontFacing to .z/.w). Cheers, Yves ------------------------------------------------------------------------------ Sell apps to millions through the Intel(R) Atom(Tm) Developer Program Be part of this innovative community and reach millions of netbook users worldwide. Take advantage of special opportunities to increase revenue and speed time-to-market. Join now, and jumpstart your future. http://p.sf.net/sfu/intel-atom-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel