On Wed, 2010-08-18 at 02:10 +0200, HB-GRAL wrote: > Hi Tim > > Maybe I am the only one once again but I have some issues here: > > - Without shader it seems terrain works fine ;-) > - When I activate 'Material Shaders' all the terrain becomes -30% darker > - When I add 'Landmass shader' some of the terrain becomes normal > brightness (where the landmass shader is involved in material.xml) > - When I add 'Crop Shader' the crop becomes normal brightness > - There is no snow on terrain where crop effect is activated (or > snowlevel is not changed?) > > What can I do to get the brighter terrain back here when I activate > Material Shaders only?
I get the same and has something to do with the maximum allowed number of varying parameters supported by the hardware. There is a fix that didn't seem to affect anything on my side: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg27751.html Erik ------------------------------------------------------------------------------ This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel