Hi Yves,

----- "HB-GRAL" a écrit :

> Tim Moore schrieb:
> > I've checked in some changes to the shaders in attempt to fix bugs
> on some
> > platforms and generally optimize them. I've eliminated the use of
> > gl_FrontFacing, which seems to give us problems on certain
> Macintosh
> > platforms. I've also reworked the way material animations are
> handled. Let
> > me know of any new problems.
> > 
> > Tim
> > 
> 
> Hi Tim
> 
> Maybe I am the only one once again but I have some issues here:
> 
> - Without shader it seems terrain works fine ;-)
> - When I activate 'Material Shaders' all the terrain becomes -30%
> darker
> - When I add 'Landmass shader' some of the terrain becomes normal 
> brightness (where the landmass shader is involved in material.xml)
> - When I add 'Crop Shader' the crop becomes normal brightness
> - There is no snow on terrain where crop effect is activated (or 
> snowlevel is not changed?)
> 
> What can I do to get the brighter terrain back here when I activate 
> Material Shaders only?

It means the terrain-default effect has a problem for you. I can't see 
a difference between no shader at all and just the default shader.
The crop shader has its snow level hardwired to 2000m and it is so from the 
beginning.

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/              Photo gallery - album photo
http://www.youtube.com/user/fgfred64       Videos


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