Hi Yves, ----- "HB-GRAL" a écrit :
> Tim Moore schrieb: > > I've checked in some changes to the shaders in attempt to fix bugs > on some > > platforms and generally optimize them. I've eliminated the use of > > gl_FrontFacing, which seems to give us problems on certain > Macintosh > > platforms. I've also reworked the way material animations are > handled. Let > > me know of any new problems. > > > > Tim > > > > Hi Tim > > Maybe I am the only one once again but I have some issues here: > > - Without shader it seems terrain works fine ;-) > - When I activate 'Material Shaders' all the terrain becomes -30% > darker > - When I add 'Landmass shader' some of the terrain becomes normal > brightness (where the landmass shader is involved in material.xml) > - When I add 'Crop Shader' the crop becomes normal brightness > - There is no snow on terrain where crop effect is activated (or > snowlevel is not changed?) > > What can I do to get the brighter terrain back here when I activate > Material Shaders only? It means the terrain-default effect has a problem for you. I can't see a difference between no shader at all and just the default shader. The crop shader has its snow level hardwired to 2000m and it is so from the beginning. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos ------------------------------------------------------------------------------ This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel