> I'd be interested to run such a comparison myself. Could you translate
> the described conditions into a set of command line parameters against
> 'default' FlightGear/GIT startup so I/we can make sure not to interfere
> with local customizations ?

I don't think it can be done from the command line - you'd have to go into
the Nasal code.

The reason is that the systems are rather different. Global weather
creates a cloud layer and visibility according to your specifications,
local weather tries to approximate the physics of a convective layer given
your position.

As a result, 'high pressure' in local weather will be much faster at 4 am,
because there's no significant convective activity at night, hence you
won't get many clouds. Likewise it will never produce a dense cloud layer
over the ocean. On the other hand, at noon over city terrain (which heats
quite well in the sun), it will produce you 7/8 to 8/8 coverage and hence
run slower than the standard 3d clouds.

So you need to visually select a situation in which the coverage produced
by local weather corresponds to the 'scattered' setting of the standard 3d
clouds, taking into account the fact that the size and size distribution
of clouds produced by the systems is rather different (local weather tends
to create large clouds by fewer, larger higher resolution textures where
the standard 3d clouds use more cloudlets).

Local weather also sets visibility and layer altitude probabilistically
within given limites, also taking into account the terrain elevation. You
can't force it to create a layer at a user-specified altitude unless you
change the Nasal calls.

The way I did the comparison was to first have local weather create me a
cloud layer, then set manually the cloud visibility range to 20 km in the
property tree (more exact than the menu slider), note the visibility and
layer altitude and then the framerate.

Then I deleted all clouds (keeping the visibility) and used the 'clouds'
menu (which should now be global weather) to create a layer at the same
altitude with approximately the same coverage (here's where some
eyeballing comes in, but you should in principle be able to quantify the
coverage you see exactly by looking down from 50.000 ft, take a screenshot
and measure the area covered by clouds).

For all this I used the UFO (which may go some way explaining the
relatively high framerate counts).

Cheers,

* Thorsten


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