The important point here is that it has been nearly twelve months
since the last major release, the codebase appears to be looking
forward, and in the past it has required quite a bit of planning and
work to ensure we have a consistent and stable product to release.

  Part of that work is first finding a suitable point in time and code
to take a snapshot of the code, that includes simgear, flightgear and
fgdata. Then I think it would be wise to test that snapshot and fix any
of the problems that may be uncovered. But before we can start any of
that, we have to make a decision to make a release and set a tentative
release date.


   S.



On Sun, 2010-11-21 at 02:25 +0100, Csaba Halász wrote:
> On Sun, Nov 21, 2010 at 2:09 AM, Heiko Schulz <aeitsch...@yahoo.de> wrote:
> > Well...
> >
> >> * Route manager works here with current GIT, certainly
> >> doesn't crash.
> >
> > -Inserting an airport crashes FGFS
> > -choosing a rwy crashes FGFS
> 
> Not here, it doesn't.
> 
> >> * not sure what issues the water shader has with the sun,
> >> except for a
> >> slight misalignment: http://imagebin.ca/view/SeUwOd.html
> >
> > slight? Very noticeable!
> 
> Noticeable, but the previous release didn't even have such an effect
> did it? And it is simply too awesome to not release just because it is
> slightly, but noticeably, misaligned :)
> 
> > Some shadertypes seems to be immun against fog, which make the whole 
> > scenery looks a bit akward:
> > www.hoerbird.net/fgfs-screen-064.png
> > Even more on detailed sceneries like LOWI...
> >
> > Noticed by several people now already...
> 
> Ahha, I see. That is quite ugly indeed.
> 
> >> For me, FGFS is in no worse shape than some previous
> >> releases ;)
> >
> > Let's decide the users...
> 
> For these features, I count myself as an user. Even if some new
> features don't work perfectly, as long as they are not regressions, I
> would like to have them.
> 



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