Hey thanks for taking the time to respond, especially during the holidays. So what I see currently in the model loading code in regard to effects is really something just hacked together to 'get er done' and make it work. Which is fine of course, but I think we can do better and I really believe we can do this in a general fashion that should work for all model formats...but still allow specific processing if needed. I mean yes, each model loader may organize a models scene graph a bit differently...but the effects/material system is only concerned with state sets and geode/geometry for it's purpose. And OSG makes it very easy to drill down through a scene graph to find those particular things so there really shouldn't be a problem here. Not to say that it will be trivial of course, but certainly doable. I'll be working on it when things settle down after the holidays and will of course be bouncing ideas and design stuff at you so we can find the best way to get it done and into flightgear.
> I recommend you use the osgconv program to dump out the .osg representation > of our .ac models and the models that interest you and get > an idea of the differences you are up against. Already been doing this, along with writing some code using OSG to load/texture my model and dump them out to see how I can define more advanced techniques in the model files. I currently have multiple models in my scenery in osg2 binary (.osgb) format making use of multiple texture units and texcoords, some texenv stuff, and also some very nice anisotropic filtering.... ;) Of course it would be much better if I could make use of flightgears material system, interface with flightgear properties, and..... cheers! ------------------------------------------------------------------------------ Forrester recently released a report on the Return on Investment (ROI) of Google Apps. They found a 300% ROI, 38%-56% cost savings, and break-even within 7 months. Over 3 million businesses have gone Google with Google Apps: an online email calendar, and document program that's accessible from your browser. Read the Forrester report: http://p.sf.net/sfu/googleapps-sfnew _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel