Well, just adding the .osgb extension in modellib.cxx is not enough to trigger effect loading for it...no surprise I guess that some extra processing is needed in other places as well.
Hmm, having to reverse engineer a bunch of undocumented model and effects code in simgear, as well as also learning and tracking osg calls doesn't sound very productive. So if someone familiar with the model loading and effects system would be kind of enough to fill me on the general flow of how things are loaded, what's required to extend it for other formats, what the effects system needs to work proper with it and so on I would really really appreciate it. thanks --Jacob ------------------------------------------------------------------------------ Oracle to DB2 Conversion Guide: Learn learn about native support for PL/SQL, new data types, scalar functions, improved concurrency, built-in packages, OCI, SQL*Plus, data movement tools, best practices and more. http://p.sf.net/sfu/oracle-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel