Well, just adding the .osgb extension in modellib.cxx is not enough to
trigger effect loading for it...no surprise I guess that some extra
processing is needed in other places as well.

Hmm, having to reverse engineer a bunch of undocumented model and
effects code in simgear, as well as also learning and tracking osg
calls doesn't sound very productive. So if someone familiar with the
model loading and effects system would be kind of enough to fill me on
the general flow of how things are loaded, what's required to extend
it for other formats, what the effects system needs to work proper
with it and so on I would really really appreciate it.

thanks
--Jacob

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