On Wed, Feb 16, 2011 at 2:57 PM, Curtis Olson <curtol...@gmail.com> wrote: > Thanks Gary, > Worked perfectly ... turns out I don't need to specify a global model ... I > can just load submodels and give them names and use them. A global > offset/rotation does work. > Now I'm having trouble with that whole ambient/diffuse thing and my model > surfaces that aren't pointed at the light are all black ... this is a 3ds > model ... is there an easy way to patch that up? > I've figure out about 0.01% of blender ... and so far that hasn't included > material properties or object hiearchies. > Thanks! > Curt.
Curt, I'm not siginificantly familiar with the 3ds format-- it might be possible to directly edit the material settings and augment ambient values, etc. Someone else may be able to answer that. Is conversion to another format like .ac an option? If so and the models are not terribly complex, I would be happy to attempt the conversion for you. I deal with this sort of thing frequently at work, so it's probably not a big deal. If interested, feel free to send me the models and I'll give it a shot. -Gary ------------------------------------------------------------------------------ The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel