On Wed, Feb 16, 2011 at 4:05 PM, Curtis Olson <curtol...@gmail.com> wrote:
> Hi Gary,
> I think I've beat the model pretty much into submission now.  I was able to
> export as .ac, but the scaling was off by 2.54 ... hmmm where have I seen
> that number before?  I figured out how to scale and reposition the model in
> blender <wow!> <and there was much rejoicing.> :-)  Then all the faces were
> totally faceted so I figured out how to smooth the surfaces in blender
> <wow!!!> <three exclamation marks on that!!!>
> That got me to the point where I could manually edit the material
> definitions in the .ac file and setup the ambient and diffuse properly, also
> got the tires back to black ... and rescaled the textures .... 3000x3000 is
> probably over kill.
> So I'm learning more about blender than I want to know ... and I hesitate to
> even say this because in 2 years some guy in some far away land is going to
> be googling, decide I'm a blender expert and now I'll be doing blender tech
> support for the rest of my life ... got to love the internet!
> Curt.


Cool-O on your conversion success!

Oddly enough that's kinda how I got into my current position. I used
to be a coder but played with 3D work on the side and advised grad
students and professors at work from time to time, doing the odd model
here and there. Eventually our director asked if I'd do that sort of
thing full-time. So I am. :)

-Gary

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