Heiko wrote:

> 
> 
> > With 737-100 I get a illegal renderbin draw error. This
> > comes from
> > Fuselagereflect.eff (which is not part of 737-100
> > distribution), the
> > effect is in /Aircraft/Generic/Effects. There I see that
> > Fuselagereflect
> > calls default Effects/reflect and then this one has a path
> > to
> > <image>Aircraft/737-300/Models/Effects/733LH.ReflectionMap3.png</image>.
> >
> > Smoke over my head.
> >
> > Cheers, Yves
> >
> 
> I'm not quite sure, but so much as I know that was helijah's idea, as he
> fits every single aircraft with this shader.
> 
> The 733LH.reflectionMap2.png was once created by Vivian and used on the
> 733 to give an example how this shader is working and how it can be jused.
> 
> It would be much better that a gneric ReflectionMap is made and used here.
> That should prevent illegal renderbin draw errors.
> 

If the reflection map path is incorrect you should see only this error
message:

"no image file, maybe the reader did not set the filename attribute, using
white for type '2d' on '', in /technique[9]/pass[0]/texture-unit[4]"

If you are seeing another error message, please update your data (some
potential errors were removed recently). If the errors persist then please
file an issue report. 

The reflection map is intended to vary reflection across an object. I would
be amazed if one size fits all. I wouldn't have expected it to be a good
candidate for the generic folder.

Oddly enough I have been working on the shader today. The reflection map can
be used to give quite nice effects:

ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV-Reflect-Map.png



Vivian



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