On Monday 28 March 2011 14:00:44 henri orange wrote: > Hi Heiko, > > My two cents: > > About: An aircraft flying in the alps reflecting very visible the ocean > doesn't look realistic. > Won't it be possible to select the reflection according to the terrain > under, it is done with some particule animations (helicopter), it is > possible to make it with the reflecting system. > I know that Gerard did experiment it, unfortunately i havn't found the > example. > It just want to include a Nasal script, since the terrain under is not > exposed within a property. >
As it is right now with the shader system you can't change at runtime any other texture than the diffuse (read that livery) texture. So the shader system needs some improving.. (the best thing would be a cubemap generated on the fly , with render-to-texture, but that might generate a big performance hit :( ) ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel