Hello, > > > It is not a "bad idea" to make an example of course, wrong > words. It is > a good idea to make an example, but the path should go to > default > location, just in case, like the other examples. > > Now I see that there is a wiki page explaining that you can > use > "Fuselagereflect" for all aircrafts. Why not inheriting > from default > reflect directly? Makes no sense for me to have another > default reflect > effect at another location, which inherits reflect anyway > (?).
Agree > > BTW. looking into 737-100 model xml the result is probably > anyway a bit > glossy (almost every part of 737-100 is reflecting, i.e. > <object-name>antennes</object-name>) :-) > > Cheers, Yves The result isn't very nice and realistic, unfortunately helijah uses this shader on every aircraft he is creating, even it isn't glossy in reality. To let it look realistic there are too important things: -cubemaps: they define the environment which is reflected. An aircraft flying in the alps reflecting very visible the ocean doesn't look realistic. -strength of reflection: not too much. Just a bit. ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel